The Oculus Touch are a pair of motion controllers for the Oculus Rift virtual reality headset. The Touch controllers enable an Oculus Rift player to bring their hands to the VR experience, for example when playing games using the Rift headset. Today we are going to do a detailed Oculus Touch review, and, in the end, give our verdict about the devices.
One of the immediate advantages of Oculus Touch is that it is super-simple to set up. The tutorial and setup wizard make installation a breeze. You put the cameras in place, get the headset on, and you draw a boundary system. That’s all
We also love the good work that Oculus has done with the tracking cameras. Oculus came up with an unusual camera arrangement for the cameras around the gaming area However tracking the controllers with cameras on top of the table has its weaknesses.
Here is a case in point.
We have a standing desk at home, and we put the cameras that track the controllers on top of the table. One of the problems we experienced was losing tracking whenever we had the controllers below waist level when playing the game. The same happened when we were sitting down, and the tracking cameras were above the controllers. With these shortcomings, the ideal way to achieve excellent tracking is to place the sensors at the front of your desk and then to play just a few feet away from your desk. Another alternative is to unscrew the sensors and attach them to a tripod, then put the sensors a little further back and higher up.
The Oculus Touch also comes with 360-degree as well as room-scale tracking. 360-degree tracking means that you can spin around in your play space. However, these tracking modes are still in the experimental phase as of now Once we set up the 360-degree tracking and began to play games, we found the tracking to be mostly a good experience which is well worth the effort. The only small problem we had with 360-degree tracking was that we would lose tracking if we had the player’s back facing the camera and blocking one of the controllers or outside its cone.
This installation is unlike the HTC Vive which has beacons on opposite corners of the room, and which also comes with full room-scale tracking. For room-scale tracking in Oculus, you also need to buy a third camera, which will set you back $80. Overall, the limitations that we found with tracking when playing Oculus Touch games are the conical field of view, the length of the USB cable, and the fact that you have to use an additional USB port for every other camera. However, once you are in the field of view, precision is as good as with the HTC Vive. The range of the field of view of the cameras is also great even if you are at a distance from the camera.
As regards the design of the Oculus Touch controller, it fits so well when holding it with your hand. There is also only one way to hold the Touch controller as compared to the controller for the HTC Vive which you can carry in multiple different ways.
The Touch controller design is such that it can handle the various devices that it can mimic in games such as pistols and swords without causing any problems with orientation. One of the things we love about the design of the Touch controller bringing hand presence to games is the fact that the controllers have capacitive sensors in addition to buttons. The analog stick and each of the buttons at the top of the Touch controller are capacitive. These capacitive sensors help one to make simple gestures like pointing as well as track subtle movements of the fingers, which are then reflected in the interface when playing games using the controllers.
The gesture capabilities brought on by the capacitive sensors also make the Touch controller a great controller for possible future social media applications. This feature gives it a distinct advantage over controllers for completing platforms such as the HTC Vive and the Sony PSVR.
Regarding pricing, the Oculus Touch costs $199 (AU$265 or £189) on Amazon. For this price, there is a sensor, two controllers, and two Touch games included. On the other hand, the PlayStation Move motion controllers go for $97, and a single HTC Vive controller is estimated to go for $157. Considering the extra items bundled when you buy the Oculus Touch, we think this is a worthwhile addition to the Oculus VR experience.
We have explored three major areas namely tracking, design and the price. Overall, we feel that the Oculus Touch is a worthwhile addition to the Oculus virtual reality experience. It is a breeze to set up, well designed, retails at a fair price, and does a pretty good job of integrating hands into the virtual reality experience. Have fun as you explore virtual worlds, but please do not forget to let us know what you think in the comments! Your feedback is always appreciated.